Liste des objets du jeu
De WikiPlee.
Sommaire |
bear-engine
Item bricks
- basic_renderable_item (m)
- decorated_item_with_toggle (m)
- item_with_activable_sides (m)
- item_with_decoration (m)
- item_with_friction (m)
- item_with_input_listener (m)
- item_with_restricted_z_collision (m)
- item_with_text (m)
- item_with_toggle (m)
- item_with_trigger (m)
- item_with_z_shift (m)
- make_autokill_from_class_const (m)
- make_autokill_from_class (m)
- make_toggle_on_from_class_const (m)
- make_toggle_on_from_class (m)
Items
- add_script_actor (m)
- ambient_sound (m)
- any_input_pressed (m)
- applied_boolean_expression (m)
- applied_forced_movement (m)
- applied_linear_expression (m)
- base_link_visual (m)
- base_train (m)
- block (m)
- boolean_constant_creator (m)
- boolean_disequality_creator (m)
- boolean_equality_creator (m)
- bool_game_variable_getter_creator (m)
- bool_game_variable_setter (m)
- bool_game_variable_setter_suicide (m)
- bool_game_variable_setter_toggle (m)
- bool_level_variable_getter_creator (m)
- camera (m)
- camera_on_object (m)
- camera_shaker (m)
- camera_toggle (m)
- chain_link_visual (m)
- change_camera_size (m)
- check_item_class_creator (m)
- clone_toggle (m)
- continuous_link_visual (m)
- crossfade_sequence (m)
- debug_model (m)
- decorative_effect (m)
- decorative_flow (m)
- decorative_item (m)
- decorative_toggle (m)
- delayed_kill_item (m)
- delayed_level_loading (m)
- density_rectangle_creator (m)
- descending_ceiling (m)
- environment_rectangle_creator (m)
- explosion_effect_item (m)
- forced_aiming_creator (m)
- forced_goto_creator (m)
- forced_join_creator (m)
- forced_movement_destructor_toggle (m)
- forced_movement_toggle (m)
- forced_rotation_creator (m)
- forced_sequence_creator (m)
- forced_stay_around_creator (m)
- forced_tracking_creator (m)
- forced_translation_creator (m)
- force_rectangle_creator (m)
- friction_rectangle_creator (m)
- get_toggle_status_creator (m)
- hidden_block (m)
- int_game_variable_setter (m)
- int_game_variable_setter_suicide (m)
- int_game_variable_setter_toggle (m)
- item_creator (m)
- killer (m)
- level_loader_item (m)
- level_loader_progression_item (m)
- level_loader_toggle (m)
- linear_divides_creator (m)
- linear_equality_creator (m)
- linear_minus_creator (m)
- linear_movement_sequence_loop (m)
- linear_multiplies_creator (m)
- linear_plus_creator (m)
- line (m)
- lines (m)
- link_creator (m)
- link_remover (m)
- logical_and_creator (m)
- logical_not_creator (m)
- logical_or_creator (m)
- model_mark_item (m)
- path_trace (m)
- path_tracer (m)
- real_game_variable_setter (m)
- real_game_variable_setter_suicide (m)
- real_game_variable_setter_toggle (m)
- reference_item (m)
- reflecting_decoration (m)
- rolling_credits (m)
- script_director (m)
- slope (m)
- star (m)
- straight_slope (m)
- string_game_variable_setter (m)
- string_game_variable_setter_suicide (m)
- string_game_variable_setter_toggle (m)
- timer (m)
- timer_value (m)
- time_scale (m)
- time_scale_on_input_toggle (m)
- toggle_group (m)
- toggle (m)
- trigger (m)
- u_int_game_variable_getter_creator (m)
- u_int_game_variable_setter (m)
- u_int_game_variable_setter_suicide (m)
- u_int_game_variable_setter_toggle (m)
- u_int_level_variable_getter_creator (m)
- unconditional_killer (m)
- world_parameters (m)
plee-the-bear
Item bricks
- item_that_speaks (m)
- item_waiting_for_players (m)
- item_with_player_control_reader (m)
- item_with_single_player_control_reader (m)
Items
- action_file_recorder (m)
- add_ingame_layers (m)
- add_main_menu_layer (m)
- add_players_camera (m)
- air_bubble_generator (m)
- air_bubble (m)
- air_fire_stone (m)
- air_fire_water_stone (m)
- air_stone (m)
- air_water_stone (m)
- armor (m)
- authorize_action_toggle (m)
- axe (m)
- big_rabbit (m)
- bonus_all_dead_by_category (m)
- bonus_all_dead (m)
- bonus_boss (m)
- bonus_box (m)
- bonus_carnage (m)
- bonus_cooperation (m)
- bonus_exits (m)
- bonus_manager (m)
- bonus_max_energy (m)
- bonus_mini_game (m)
- bonus_points (m)
- bonus_time (m)
- bonus_time_record (m)
- bool_level_variable_getter_creator (m)
- carrot_monster (m)
- checkpoint (m)
- clingable (m)
- corrupting_bonus_attractor (m)
- corrupting_bonus (m)
- corrupting_item (m)
- demo_level_loader (m)
- fire_stone (m)
- floating_score (m)
- free_bonus (m)
- friend_block (m)
- friend_ghost (m)
- frog (m)
- game_settings (m)
- god (m)
- gorilla (m)
- gossipy_item (m)
- hazelnut (m)
- headstone (m)
- hideout_bonus_item (m)
- hideout_revealing (m)
- honeypot (m)
- kicker (m)
- layer_border (m)
- level_exit (m)
- level_popper (m)
- level_pusher (m)
- level_score_record (m)
- level_settings (m)
- link_on_players (m)
- little_plee (m)
- mini_game_unlock_item (m)
- one_or_two_players_toggle (m)
- on_players_activator (m)
- owl (m)
- passive_enemy (m)
- player_killer (m)
- player_killer_toggle (m)
- players_detector (m)
- player_settings (m)
- player_speaker_zone (m)
- players_present (m)
- player_start_position (m)
- player_stop_block (m)
- plee (m)
- power_drop_restriction_zone (m)
- power_effect (m)
- power_filter_door (m)
- projectile_enemy (m)
- projectile_enemy_zone (m)
- rabbit (m)
- ray (m)
- reverse_ghost (m)
- rolling_ball (m)
- save_player_position (m)
- script_actor_player (m)
- script_director (m)
- sequencer_control (m)
- sequencer (m)
- shared_camera (m)
- small_honeypot (m)
- soul (m)
- spring (m)
- sting (m)
- stone (m)
- stone_target (m)
- stone_tracer (m)
- thief_ghost (m)
- timer_kill_players (m)
- two_players_only (m)
- wasp (m)
- water_fire_stone (m)
- water_stone (m)
- woodpecker (m)